The Atari 2600 game Custer’s Revenge sported hideous gameplay based on avoiding arrows so the player avatar could reach a tied-up female avatar and rape her. Beyond almost any game that has been publicly criticized for its content, Custer’s Revenge broke all taboos, turning itself into one of the most shameful examples of game design ever made. It is not the player-subject who makes this game’s ethical evaluation: the degree of moral perversion in this game makes many players immediately suspend the player subjectivity and evaluate this with their own personal and cultural values.
The Ethics of Computer Games Miguel Sicart