Iteracyjność gamedesign

“Game design is an iterative process. It’s all about failure, watching how the game doesn’t work, and learning from it. That usually involves sweating over a new tweak, figuring out how to implement it, printing and slicing all the components, and then getting it to the table and watching it completely throw the game off-balance in a new direction.”

Gil Hova, designer of The Networks

holistyczny