Jest taka teoria: flow

Opisał ją węgierski psycholog, Csikszentmihalyi (w zasadzie to Mihály Csíkszentmihályi). Oto jej wersja bardziej growa:

Eight elements of the GameFlow model: concentration, challenge, player skills, control, clear goals, feedback, immersion, and social interaction:

  • Games should require concentration and the player should be able to concentrate on the game
  • Games should be sufficiently challenging and match the player’s skill level
  • Games must support player skill development and mastery
  • Players should feel a sense of control over their actions in the game
  • Games should provide the player with clear goals at appropriate times
  • Players must receive appropriate feedback at appropriate times
  • Players should experience deep but effortless involvement in the game
  • Games should support and create opportunities for social interaction

Za Emergence in Games Penny Sweetser