Lara należy do działu marketingu!

Publishers and designers have different reasons for favoring games with identifiable characters. From the publisher’s perspective, a character is a merchandisable commodity. Once you have a Lara Croft, the fact that she originated in a game is irrelevant. She belongs to the marketing department, who can leverage her everywhere.

Game Architecture and Design: A New Edition Andrew Rollings Dave Morris (2004)

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