O konwersji Judge Dredd z 16-bitowców na 8-bitowe przenośne konsolki Game Boy i Game Gear

‘The only “save game” points were at the end of levels, and they were designed to take at least fifteen minutes each to play. We suggested breaking the levels into smaller sections, but again were refused. The Game Gear drained its batteries so fast that unless there were fresh ones at the ready, there was a good chance the player wouldn’t be able to finish the level, meaning the game could really only be played with the handheld plugged in… hardly the point.’
ZA Let’s Go Dizzy! The Story of The Oliver Twins Chris Wilkins & Roger M. Kean (2016)

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