O powstawaniu światów

Modnie teraz o Wiedźminie. To ja o czymś innym 😉

Świat wiedźmina, jak wiemy, powstał, gdy Andrzej Sapkowski miał około 40 lat i wcale nie miał być to jakiś cykl, ciągłe uniwersum, rozbudowana historia. Wszak drugie opublikowane opowiadanie ASa – Droga, z której się nie wraca – było umieszczone w zupełnie innej linii czasu świata, który dziś zwany jest Kontynentem.

The creation of fantasy worlds may arise in part from early involvement in the development of paracosms. J.R.R. Tolkien, who created his elaborate Middle-earth later in life, displayed a “lively imagination” as a schoolchild, composing a story about dragons at age seven. This story no doubt provided the initial seeds for later stories such as The Hobbit. Similarly, M.A.R. Barker had established the rudiments of his world The Empire of the Petal Throne by the age of ten. Barker later developed his paracosm into a role-playing game, complete with its own socio-cultural and linguistic structures.

Sarah Lynne Bowman The Functions of Role-Playing Games How Participants Create Community, Solve Problems and Explore Identity
Śródziemie
Tekumel

Both men describe their fantasy histories, languages, and mythologies as being real. I do not suggest that either is delusional. They separate their “belief ” in their creations from their belief in the existence of the world in which they reside. Yet they treat their creations as if they are real, maintaining their “fabric of belief,” and that they themselves are only historians, writing the record of a civilization…. These worlds are living realities for these men, and engrossment is possible to a degree that most of us find impossible in our own daydreams

Gary Alan Fine Shared Fantasy: RolePlaying Games as Social Worlds
Kontynent | Wiedźmin Wiki | Fandom
Kontynent

EDIT: Na marginesie warto przypomnieć, że nazwę Kontynent ukuł Maciek Nowak-Kreyer na potrzeby “Wiedźmina: Gry wyobraźni” – zapraszam do czytania tutaj.

holistyczny