O symbolice w grach, czyli od Pac-Mana do Fenixa

Pac-Man, for instance, is some sort of notionally symbolic being. Mario (who was originally known only as Jumpman) is merely the vessel of the player’s desired task. Tomb Raider’s Lara Croft is either the embodiment of or a satire on female objectification. Halo’s Master Chief is notable mainly for his golden-visored unknowableness. Fenix, encased within armor so thick that his arms and legs resemble hydrants, his head covered by a black bandanna, and his eyes as tiny as BBs, is different.

Extra Lives: Why Video Games Matter Tom Bissell