Kasety – nośniki danych
Geoff Brown (z US Gold) o kasetach jako nośnikach danych: ‘How we ever sold so many, I don’t know. When you think about their fragility – just one tiny bit of drop-out of data on the tape and…no game. It’s… Continue Reading
Geoff Brown (z US Gold) o kasetach jako nośnikach danych: ‘How we ever sold so many, I don’t know. When you think about their fragility – just one tiny bit of drop-out of data on the tape and…no game. It’s… Continue Reading
The January 29th, 1996 release of Duke Nukem 3D or Duke3D for short. (…) Duke Nukem 3D was the first commercial implementation of a new engine known as BUILD, developed by Ken Silverman. BUILD featured an editor that had a… Continue Reading
1981: Jump Bug – pierwszy side-scroller i platformówka w jednym z płynnie poruszającym się obrazem. 1982: Moon Patrol i Jungle Hunt – wprowadzają i popularyzują technologię parallax scrolling. Polegała ona na tym, iż dalsze elementy poruszały się wolniej, a bliższe… Continue Reading
By 1991,” a spokesman told Newsweek, “Nintendo machines in the United States will be equipped with modems for communicating over telephone lines, allowing consumers to order stocks and shop directly from home. We want this to be an appliance that’s… Continue Reading