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A to inny schamacik dla twórców

Posted on July 14, 2021 by holistyczny

Czasem warto zobaczyć, jak inni na to patrzą za writing for video games steve ince

Ciekawostki elektroniczne, porady

Taki tam schemacik o tworzeniu gier

Posted on July 12, 2021 by holistyczny

Tworzenie gierRok 2008 ZA Picture Yourself Creating Video Games Jason Darby

Ciekawostki elektroniczne, porady

Podstawą planszówki jest doświadczenie?…

Posted on April 19, 2021 by holistyczny

“How the players feel during your game is far more important than if the game is about Cthulu or if worker placement is your main mechanic. First, figure out what you want players to experience, and then build out your… Continue Reading →

Ciekawostki planszowe, porady

Crawford jak widzi proces powstawania gier wideo

Posted on March 10, 2021 by holistyczny

Chris Crawford to jeden z “tych wielkich” gamdevu. Autor nie tylko gier przełomowych, ale także publikacji. No i, rzecz jasna, teoretyk game designu, a przy okazji założyciel Game Developers Conference. Would you describe the game development as like the voyage… Continue Reading →

Ciekawostki Crawford, elektroniczne, porady

O balansie w nawalankach…

Posted on March 8, 2021 by holistyczny

There’s a classic Chinese martial arts movie based on the legends of the Water Margin. At one point, two of the heroes square off for a duel. They stand watching each other across the town square, poised in kung fu… Continue Reading →

Ciekawostki elektroniczne, porady

Dobry gracz w TRPG to?…

Posted on December 28, 2020 by holistyczny

A good role-player is someone who plays in character and doesn’t let player knowledge interfere with character knowledge—doesn’t let what happens in the game interfere with playing the game on a player level. He plays the game in the game… Continue Reading →

Ciekawostki porady, TRPG

Schmat tworzenia gier

Posted on December 23, 2020 by holistyczny

Dziś w Stage Zero jest – “reklamuj na steam” Grafika za A player-centred approach to digital game design Jonathan Sykes

Ciekawostki elektroniczne, porady

Czy warto być wegetarianinem w grze?

Posted on November 26, 2020 by holistyczny

There are further examples of seemingly innocuous things in virtual worlds that can have real-world effects on people. In MUD2, there is (among other things) a piece of ham that characters can eat to restore lost stamina. Should a real-life… Continue Reading →

Ciekawostki Bartle, elektroniczne, MUD, porady

Jest taka teoria: flow

Posted on November 25, 2020 by holistyczny

Opisał ją węgierski psycholog, Csikszentmihalyi (w zasadzie to Mihály Csíkszentmihályi). Oto jej wersja bardziej growa: Eight elements of the GameFlow model: concentration, challenge, player skills, control, clear goals, feedback, immersion, and social interaction: Games should require concentration and the player… Continue Reading →

Ciekawostki Csikszentmihalyi, elektroniczne, flow, porady

Iteracyjność gamedesign

Posted on September 28, 2020 by holistyczny

“Game design is an iterative process. It’s all about failure, watching how the game doesn’t work, and learning from it. That usually involves sweating over a new tweak, figuring out how to implement it, printing and slicing all the components,… Continue Reading →

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